Android studio

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Разное FL Studio Mobile v1

[Разное] FL Studio Mobile v1.0.1 [Android 2.3+, ENG]

FL Studio Mobile 1.0.1

Год выпуска. 2013 г.

Жанр. Музыка

Тип издания. Пиратка ( ломанная )

Язык интерфейса. Английский

Таблэтка. присутствует

Тип установщика. APK

Системные требования. Процессор: 800 МГц ARMv6 и выше

Оперативная память: 256 Мб и выше

Операционная система: Android 2.3.3 и выше

FL Studio Mobile allows you to create and save complete multi-track music projects on your Android phone or tablet device. You can even load the FL Studio Mobile projects into the 'FL Studio Desktop PC' version* and take them to the next level.

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• 133 high quality instruments, drum kits & sliced-loop beats

• All instruments have FL Studio desktop counterparts for FL Studio desktop import and extension

• Step sequencer for fast percussion programming and sliced-loop reworking

• Configurable virtual piano-keyboard

• Drum pads

• Browser with preview button and logical sorting into Instruments, Synths, Drum kits & Loops

• Pan, volume, release and attack time configurable per instrument

• Pitch bend via accelerometer

• High quality, battery-friendly audio engine (latency depends on the device)

• Drum loops and sliced loops ready to start your project with a cool beat

• Effects include Limiter, Reverb, Delay, EQ, Amp simulator & Filter to enhance your mix.

• 99 track sequencer and intuitive editing options

• Per-track mute, solo, effect bus, pan and volume adjustment

• Edit at the level of tracks, bars or down to individual notes

• Piano roll editor for manual entry of note & chord sequence data or detailed editing of recorded performances

• Undo and redo for all editable screens

• Metronome with tempo & time-signature settings

• Intuitive positioning of screens with the slide gesture and resize with the pinch gesture

• Save and load your songs, export to WAV and AAC

• MIDI file import/export

• Share your songs via Email or Dropbox

• In-app user manual

• Android 2.3.3 required

Fixed an issue which caused the "Resources not available" error and prevented the download of the instruments bundle

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Для начала мы должны установить мод Google Market, чтобы программа не проверяла лицензию! ( НУЖНЫ ROOT ПРАВА )

1. С папки "Перед установкой" установить себе на устройство LuckyPatcher

2. Открыть LuckyPatcher и в настройках выбрать "Патчи ядра Андроида"

3. Поставить 2 первых галочки сверху

4. Нажимаем "Пропатчить" (если будет спрашивать про одексацию, то жмёте "Да", если не боитесь и есть бэкап, можно нажать нет, тогда только далвик кэш будет пропатчен)

5. Устройство перезагрузится

6. С папки "Перед установкой" установить себе на устройство мод Google Market

Теперь приступим к установке самой программы

1. Установить FL Studio Mobile

2. Папку с кэшем с архива закинуть по пути: sdcard/Android/obb/

Android studio:

  • скачать
  • скачать
  • Другие статьи, обзоры программ, новости

    Android Studio Download

    A comprehensive development environment that allows programmers to write, debug, test and emulate Android applications seamlessly


    Android Studio is an Integrated Development Editor developed by Google for the Android platform, comprising everything that a programmer needs in order to design and test Android applications.

    It was inspired by JeBrains’s IntelliJ IDEA. a general purpose IDE that encases a state-of-the-art collection of tools for code writing and testing. Android Studio bundles the richness of IntelliJ combined with the capabilities that are required for Android development.

    It also embeds the Gradle engine, which automates tasks and allows for a more streamlined workflow, customized builds and an enhanced level of flexibility.

    The package that wraps Android Studio includes the IDE, the latest Android SDK tools for testing and debugging, as well as the Android platform for compilation and the Android system image that functions as an emulator.

    In terms of appearance, Android Studio follows the line of IntelliJ for the most part, sporting tiny differences to the colors used inside the main window. The GUI is interactive, allowing for quick actions and for an elegant manipulation of the code.

    Highlights include application signing, a collection of Lint tools that can be used to test version compatibility, a variety of wizards that provide guidance for common Android designs, as well as support for Google Cloud Platform, which allows you to integrate components such as Google Cloud Messaging inside your app.

    Also, Android Studio benefits from static code analysis, which allows you to identify bugs more quickly by performing an in-depth examination of your project.

    All in all, Android Studio comes across as a steady and reliable IDE that embeds Android-specific features, providing developers with a complete and efficient set of tools that can enhance workflows and productivity while minimizing efforts.

    CURRENT VERSION: 1.5.1 Build 141.2456560 / Build 143.2489090 Preview FILE SIZE: 358 MB DEVELOPER: Google RUNS ON: Windows Vista / Vista 64 bit / 7 / 7 64 bit / 8 / 8 64 bit CATEGORY: C: \ Programming \ Other Programming Files

      • JDK
      • 2 GB RAM minimum, 4 GB RAM recommended
      • 400 MB hard disk space
      • At least 1 GB for Android SDK, emulator system images, and caches
      • 1280 x 800 minimum screen resolution
      • Optional for accelerated emulator: Intel® processor with support for Intel® VT-x, Intel® EM64T (Intel® 64), and Execute Disable (XD) Bit functionality

    Android Studio 1

    Android Studio 1.5.1


    Android Studio is a popular software development environment (also known as integrated development environment) that enables programmers and engenders from all around the world direct access to the tools for coding, debugging, performance optimizing, version compatibility checking, hardware compatibility checking (various android devices and screen size, including tablets), and many other tools that can help developers to better automate process of coding and enable quicker iteration and discovery. Android Studio features all of those tools, including many that can help programmers to easily create their android-based project from conception to final distribution. That includes tools for design, test, debug, compiling and profiling your app.

    Interface of Android Studio is very modern and interactive, enabling users to easily modify their UI by dragging and dropping components and preview windows, with full support for working in multi-monitor environments.

    With perfect Android emulation on Windows, Mac OS X and Linux and fully integrated support for Google Cloud Platform, Android Studio represents the best SDE package that you can find today for making apps for Android devices.

    Android Studio Features:

    Intelligent code editor

    At the core of Android Studio is an intelligent code editor capable of advanced code completion, refactoring, and code analysis. The powerful code editor helps you be a more productive Android app developer.

    Code templates and GitHub integration

    New project wizards make it easier than ever to start a new project. Start projects using template code for patterns such as navigation drawer and view pagers, and even import Google code samples from GitHub.

    Multi-screen app development

    Build apps for Android phones, tablets, Android Wear, Android TV, Android Auto and Google Glass. With the new Android Project View and module support in Android Studio, it's easier to manage app projects and resources.

    Virtual devices for all shapes and sizes

    Android Studio comes pre-configured with an optimized emulator image. The updated and streamlined Virtual Device Manager provides pre-defined device profiles for common Android devices.

    Android builds evolved, with Gradle

    Create multiple APKs for your Android app with different features using the same project. Manage app dependencies with Maven. Build APKs from Android Studio or the command line.

    More about Android Studio:

    • Built on IntelliJ IDEA Community Edition, the popular Java IDE by JetBrains.
    • Flexible Gradle-based build system.
    • Build variants and multiple APK generation.
    • Expanded template support for Google Services and various device types.
    • Rich layout editor with support for theme editing.
    • Lint tools to catch performance, usability, version compatibility, and other problems.
    • ProGuard and app-signing capabilities.
    • Built-in support for Google Cloud Platform, making it easy to integrate Google Cloud Messaging and App Engine.

    Создание простейшего приложения в Android Studio

    Создание простейшего приложения в Android Studio

    В статье рассказывается, как создать простейшее приложение в Android Studio.

    В статье Установка Andoid Studio в Windows 8.1 рассказывается, как установить Android Studio.

    Теперь займемся созданием простейшего приложения.

    Запустите Andoid Studio.

    Выберите Start a new Android Studio project :

    Выберите название своему приложению и папку расположения своих проектов. Разумеется, что у вас папка с вашими будущими проектами может быть другой.

    Запускать будем приложение только на телефонах и планшетах. Поэтому галочку оставляем там, где она была и всё. А вот Минимальную версию SDK выбираем поменьше (если хотите, чтобы приложение запускалось не только на самых новых телефонах). Я рекомендую 2.3.3. Но это только рекомендация. Например, Вы можете захотеть, чтобы ваше приложение запускалось на всех Andoid версии 4 и выше.

    Выбираем стандартный шаблон приложения:

    Далее название активности оставляем без изменения:

    Закрываем подсказки:

    И вот наш проект создан:

    Но Andoid Studio не до конца все настроил в проекте. Так что ждем до тех пор, пока кнопка запуска не станет зеленой.

    У меня на это ушло 4 минуты.

    Подключим телефон (с разрешенной отладкой) к компьютеру. Надеюсь, что это уже вы делали и знаете, что да как. Данный этап не зависит от того, используете ли вы Android Studio или Android SDK + Ecllipce. В общем, литературы и статей на эту тему много.

    Приложение не сразу построится. Но если всё хорошо, то возникнет окно с возможностью выбора нашего телефона (также вы там можете выбрать запуск с помощью эмулятора без наличия физического устройства).

    Но если вы этого не знаете (как подключить телефон к компу, чтобы на нем можно было отлаживать Android приложения) или у вас нет телефона или планшета под Android, то не беспокойтесь. По умолчанию при установке Android Studio создается виртуальное устройство Nexus, которое и предложится для выбора.

    Внимание! Окно может зависнуть! В первый запуск у меня так и произошло. Пришлось убивать в диспетчере задач Android Studio, перезапускать комп. После этого открыл заново проект и запустил его вновь.

    Когда приложение будет запускаться на телефоне, то появляется панели показа логов от запущенного приложения:

    И на телефоне открывается приложение.

    На эмуляторе будет выглядеть так:

    Вот и всё) Теперь на вашем телефоне установлено первое тестовое приложение, сделанное в Android Studio.

    AUR (en)

    Latest Comments danyf90 commented on 2015-12-28 09:27

    Hi, I don't have ccache installed but I don't get that error. When do you get the error? Does ccache install fix that?

    you are right. It works on gnome (3.18) well, thought, even with newest glib2.

    joelpet commented on 2015-10-16 04:57 marmotteNZ commented on 2015-10-14 19:39

    For whatever reason I can't install this update. I've been trying for days. There are more than 3G free on the disk.

    ==> Making package: android-studio (Wed Oct 14 13:27:34 MDT 2015)

    ==> Checking runtime dependencies.

    ==> Checking buildtime dependencies.

    ==> Retrieving sources.

    -> Downloading android-studio-ide-141.2288178-linux.zip.

    % Total % Received % Xferd Average Speed Time Time Time Current

    Dload Upload Total Spent Left Speed

    100 363M 100 363M 0 0 10.6M 0 0:00:34 0:00:34 --:--:-- 10.5M

    -> Found android-studio.desktop

    ==> Validating source files with sha512sums.

    android-studio-ide-141.2288178-linux.zip. Passed

    android-studio.desktop. Passed

    ==> Extracting sources.

    -> Extracting android-studio-ide-141.2288178-linux.zip with bsdtar

    ==> Starting prepare().

    ==> Entering fakeroot environment.

    ==> Starting package().

    ==> Tidying install.

    -> Purging unwanted files.

    -> Removing libtool files.

    -> Removing static library files.

    Get Started in Android Studio

    Get Started in Android Studio

    This guide shows you how to integrate the Google Mobile Ads SDK into a brand new app and use it to display an AdMob banner ad. It should take you about thirty minutes to complete and will give you a good sense of how the SDK functions within an app. If you're new to Google Mobile Ads, this is a great place to start before moving on to more advanced examples.

    The ad unit and samples that we provide return test ads. Test ads are always available, even if your account is suspended or disabled. For more information, review the AdMob policies and learn more about invalid activity .

    Using live ads during development is against AdMob policy; if you test on live ads, your AdMob account may be suspended.

    No two developers have the same level of experience, so we've added occasional notes like this one for those who are new to Android and Android Studio. If you're an expert, feel free to skip them.

    • Running Android Studio 1.0 or higher
    • Developing for Android level 9 or higher

    In order to complete the Get Started guide, you need to have Android Studio installed on your development machine. If you don't already have it, see the Android Studio site for instructions on how to download everything you need to get up and running.

    If you haven't used Android Studio before, consider running through the First App Tutorial for Android Studio before starting this one.

    Create a new project

    In this step, you create a brand new project in Android Studio to use for our example. If you don't already have Studio running, go ahead and open it now.

    Start the new project wizard

    If you see the above welcome screen, select New Project. Otherwise, select File > New Project from the menu. This brings up the new project wizard:

    Name your project

    Enter "BannerExample" as the app name, and whatever company domain you use for your apps. Android Studio automatically determines a good project location, but feel free to change it if you'd like.

    We're keeping it simple for this example, so on this screen select Empty Activity .

    Name your activity

    On this screen you have the option of choosing names for the app's activity and its related resources. Use the default names for this example, and just click the Finish button.

    Compile your new project

    After clicking Finish. you have a working project with a single activity. Try compiling and running it (select Run 'app' from the Run menu). You should see a "Hello world!" message on an otherwise empty gray screen. Don't worry, you'll add some more content in the next steps.

    If you're new to developing Android apps, take a look at the tutorials for USB Debugging and Using Virtual Devices. You need to do one of those two things in order to run your new app and see what it looks like.

    Configure gradle

    Gradle is a free and open source build system that incorporates a number of handy features for Android developers (such as dependency management, as you're about to see). If you haven't used it before, visit gradle.org for more information on how gradle works.

    In this step, you're going to modify a build.gradle file. Your new project has two of these. One is a project-level file in the root BannerExample folder, which has settings that affect the project as a whole. The other is an app-level one that has settings for your project's single app. It's saved in the BannerExample/app folder. Other projects that contain multiple apps will have a separate app-level build.gradle file for each one.

    To use the Mobile Ads SDK in your project, you first need to reference it as a dependency in your app's build.gradle file. Open BannerExample/app/build.gradle and look for a dependencies section near the bottom.

    build.gradle (excerpt)

    Add a line to it like the one in bold above. This instructs gradle to include code from the play-services-ads artifact, which is found in the Google Repository .

    You may see a warning message across the top of the Android Studio window indicating that gradle needs to perform a sync. If that's the case, click Sync Now to do so. Gradle will refresh your project's libraries to include the dependency you just added.

    If this is the first time you've used the Google Repository, you may also see a message asking you to install it. If that happens, just agree to the install and Android Studio will take care of the download for you.

    Once your build.gradle file is modified and everything has synced, try rebuilding your project (Run 'app' in the Run menu) to make sure it compiles correctly. You won't see any changes, but including Google Play services is the first step toward getting ads into your app.

    Give your app an Ad Unit ID

    An Ad Unit ID is a unique identifier given to the places in your app where ads are displayed. If you have an app with two activities, for example, each displaying a banner, you need two ad units, each with its own ID. AdMob ad unit IDs have the form ca-app-pub-XXXXXXXXXXXXXXXX/NNNNNNNNNN

    In order for your new app to display an ad, it needs to include an Ad Unit ID. Open your app's string resource file, which is found at BannerExample/app/src/main/res/values/strings.xml .


    Add a new <string> tag as shown. Note that the Ad Unit ID provided above is just for testing. It allows you to retrieve a sample banner ad and make sure your implementation is correct. You should always use test ads when developing and testing your app--testing with live production ads is a violation of AdMob policy and could cause your account to be suspended. See the addTestDevice method documentation for information on how to get test ads with your own Ad Unit IDs.

    While it's not a requirement, storing your Ad Unit ID values in a resource file is a good practice. As your app grows and your ad publishing needs mature, you will occasionally find that you want to change the ID values. If you make sure they're always in a resource file, you'll never have to search through your code looking for them.

    Place an AdView in your main activity layout

    Layout files contain XML definitions for the visual design of things like activities, fragments, and list items. In this step, you'll be modifying the layout file for the main activity so that it includes an AdView at the bottom. You can add things to an activity progammatically via Java code, but layout files offer better separation of presentation and behavior.

    There are only two steps remaining before your app is ready to show an ad. First, you need to modify your main activity's layout to include an AdView. Open BannerExample/app/src/main/res/layout/activity_main.xml in the editor.


    Add these to the XML:

    An additional namespace used for ads:

    A new element for your AdView

    You'll be asked to provide layout_width and layout_height. You can set both to wrap_content. In the AdView tag, set the adSize to BANNER and the adUnitId to @string/banner_ad_unit_id .

    If you look at the last parameter in the AdView tag, you can see that it's called adUnitId. This is the Ad Unit ID that the AdView uses when requesting ads. In this case, we've given it a reference to the string resource you added in the last step, so the AdView uses that value.

    Load the ad in the MainActivity class

    The last change needed is for you to add to your app's main activity class some Java code that loads an ad into the AdView .

    Open your MainActivity.java file. It's' in the BannerExample/app/src/main/java/ folder, though the exact subdirectory path varies based on the domain you used when creating your project above. Once it's open in the editor, look for the onCreate method in the MainActivity class:

    MainActivity.java (excerpt)

    Make these two changes:

    Import the AdRequest and AdView classes.

    Add code to find your AdView in the layout, create an AdRequest. and then load an ad into the AdView with it.

    Do not use the AdRequest line shown above if you are testing. Refer to our Targeting page to learn more about using test devices and test device IDs.

    Once that's completed, you're finished. You now have a fully functional AdView in your app's main activity.

    Enjoy a freshly loaded ad

    Your app is now ready to display an ad using the Google Mobile Ads SDK. Run it again, and you should see a test banner displayed at the bottom of the device screen:

    Congratulations! You've successfully integrated banner ads into an app.

    See the finished example on Github

    Android Studio

    Android Studio — пишем свою программу для Android в Ubuntu

    Счастливый обладатель телефона с ОС Android? Не пора ли написать свое собственное приложение для повседневного использования, которое будет идеально соответствовать вашим потребностям? В качестве бонуса, при счастливом стечении обстоятельств, продажи вашей программы через Google Play могут сделать из вас еще и миллионера.

    Android Studio — официальное средство разработки от Google и включает полный комплект всего необходимого для создания приложений под Android сразу же после инсталляции.

    Для своей работы Android Studio использует JDK (Java Developer Kit — набор разработчика на Яве). Следовательно, перед установкой нужно убедиться, что у вас установлен JDK версии 7 или 8. Версия 6 и альтернативная реализация OpenJDK не годятся.

    Android Studio на сайте Google распространяется в виде архива tar.gz, который не очень хорошо сочетается с пакетным менеджером, используемым в Ubuntu. Чтобы решить проблемы с зависимостями, Linux-энтузиаст Paolo Rotolo собрал все в deb-пакеты и разместил их в частном репозитории. Остальным линуксоидам остается только открыть терминал, вписать пару строчек и можно переходить к разработке своего приложения для Android:

    Android Studio Hello World Example

    Android Studio Hello World Example

    Today is my first day exploring Android Studio, and i did not go depth as still i like Eclipse IDE very much (except for the UI design :P). So in this tutorial we will show you how to get the environment ready for our very first project in Android Studio – Hello World!

    1. Android Studio 0.3.2

    Prepare The Enviroment

    1. Install Android Studio 0.3.2

    Please download Android Studio 0.3.2. The details of installation should be very standard, which is “next. next. next…finish”

    2. Install Android SDK

    After the installation complete start the Android Studio. Now you need to install Android SDK, choose your preferred SDK to install, In this tutorial we had chosen Android SDK 4.4. Install SDK from SDK Manager and it’s look like below in your Android Studio, all you need to do is click Install packages and wait…

    You may have window firewall alert popup more than once like this image just click allow access whenever it appear.

    3. Setup Android Virtual Device (AVD)

    Virtual Device basically is a simulator of your smart device, so you could choose any phone model from the dropdown list, in this tutorial, we choose like the image shown below, no specific reason because i just like 3.3

    Android Studio Hello World Example

    Let’s start our journey here by creating a simple Hello world project.

    1. File > New Project and you will see below 4 dialog appear and fill up the detail as in the image below.

    1. After above step, all necessary files will be created and you will see screen like below and now go to src > main > res > layout > activity_main.xml add a LargeText from widgets .
  • Go to src > main > java > com.instinctcoder.helloworld > HelloWorld. In function onCreate change the code to look like this